Monthly Archive: November 2009

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Primeiro build, história e gráficos

Um pouco após enviar o código, nós fizemos o upload de uma build para windows do motor do jogo. É bem básica, contém alguns bugs e é apenas uma prova de conceito, mas nós...

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First build, history and graphics

Some time after submitting the code, we uploaded a windows build of the engine. It is very basic, contains some bugs and is just a proof of concept, but we would like to have...

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Estamos abertos (o código)!

Acabei de enviar todo o código do motor do jogo para o projeto no sourceforge.A partir de agora, código, listas de lançamentos, bugs, tarefas e novas features serão concentradas no sourceforge. As notícias continuarão...

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We are now open (source)!

Just dropped the whole game-engine source in sourceforge project.From now on, source, releases, bug, TODO and features lists will be placed in sourceforge. news will still be placed here.Our address in sf.net: https://sourceforge.net/projects/rockman-engine/

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Lidando com bugs

[nota do editor: a partir de agora vou recriar os posts em inglês e depois português] Eu estou atualmente no processo de resolver alguns problemas com o motor do jogo. O primeiro é scrolling...

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Dealing with bugs

I’m now in the process to solve some problems with the engine.The first one is scrolling, while it has been fixed and also helped closing other nasty problems in the code found while re-implementing...

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Game concepts

While development is a little slow (using my free time for other kind of fun things) I’ve started to think about the game design itself. While player characters are basically done (Rockbot and Betabot)...

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Better quality code

Most work being done in Rockbot lately is just the rewrite of old code. This is happening for several reasons, such as the original code being based on a RPG and not an action...

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Player 2 – READY

[English]Just commited to our internal subversion repository a big update including a new, improved and easier animation system and support for simultaneous two player game. Also, a first version of our custom made graphics,...