Finally, a new version

After a long time having only Android updates, due to the removal os some functionality, we have a new version for several platforms, once we added the functions back in a new style.

You get grab the new version for both 1 and 2 in the Downloads page, as usual. A new Tips and Tricks section was also added into the FAQ to learn how to configure and take most of the game.

For the moment, we have versions for Android, Windows, Linux, Dingoo and PocketGo. Some platforms like Wii, PSP, PS2 and others that need more tests and adjusts with the new codebase, will be added soon, keep tuned.

Any issue with one of the versions, please let us know.

Stage Redesign

I am doing a redesign of the last level in Rockbot 2, and also improving things and fixing bugs. I am also working into adding back an intro, even if mostly text, bosses dialogs and other cool things from previous versions; always taking measures to change enough so that people don’t mistaken it as copying other-game-we-do-not-mention-anymore.

Oh, and I had forgotten to update the FAQ for Rockbot 2. There are good and bad news. Good one, the game will be free, to avoid any issues due to people flagging the app for being similar to that-other-game. Bad news is, once I finish the current redesign, that is it. I will go back to my new game, that has a tottally news engine, is metroidvania style, and use all new art in HD and both Rockbot 1 and 2 are done, caputz, finito. Not even bug-isses unless necessary to some port or a really blocker.

Calling out translators

Want to help translating the game to another language? Checkout this page:

Updated Intro Screens

Chibi Style Bosses

Update Story (RockBot #1)

In the far future…

Advances in biogenics and cybernetics led to the creation of a new race, called “Bots”. While they look young, they actually do not get old and are stronger and more resistant then humans.

One day, a scientist called Destrin, hacked into a genese laboratory, addin a backdoor into the code of some Bots, through witch he was able to sent commands to them, and sent them to places with the energy material used in genesis chambers.

Could him trying to build his own genese factory to build an amry of Bots to conquer the world?

All Chibi (Super Deformed)

To avoid any comparison with that-game-that-should-not-be-named, I am changing the style of the enemies and characters in presenations to be all Chibi style.

Ape, Daisie, Mummy and Spike in new style on the level select screen.
Boss intros when picking a level are back.

The sprites will be the same, but faces and cutscenes will use only this style from now on.

This will solve the issues with people that played the old version, before the game was banned, that still want me to return to the previous version – won’t happen, sorry, read the FAQ – to have the game with some features that were removed before, like cutscenes, faces in stage selection and boss-intros.

Cutscenes are making a comeback


New compiler

I just finished moving from gcc to clang compiler. The reasoning for this change is that after August, Android will require all updates to support ARM-64 architecture, and GCC does not support this in Android’s Native Development Kit (NDK).

I also took the time to change the build system in Android from a custom one to Pelya’s. He is the one that ported SDL 1.2 to Android’s NDK and this makes much easier to support multiple platform types such as arm7, arm64 and x86 in a single APK package.

Now I can start working to fix some bugs, like in the stage selection after beating a stage and keep changing RockDroid into it’s own identity.