Rockbot Blog

2

Testing a bit more of AI/ChatGPT

I am not good at creating poses, even when taking pictures of my Megaman action figures as base. But the AI is really helping be out here. I can ask it to improve the colors, proportions and describe the pose I want, and it does an great job. After that, I get the generated image and use Paint Tool Sai (I am planning to move to Krita later, as PTS is not free) to fix some issues, like the AI adding an extra leg for Techo, or adding teeth into Spike’s mask. But overall, I am very happy, and this will help me on my future projects or to replace the chibi figures in the game itself, if I ever decide to go back and release a new version.

For now, I am just having fun creating some pictures.

2

Testing some Artificial Intelligence

Doing some tests with Gemini. Not always a great result, but sometimes, it just nails it. Of course, you need to adapt, as it does not follow instructions very well, and do not try to generate something from stratch, even because they actually are just stealing from someone else. Generate from your own art.

0

Coming soon…

It was really hard to get the whole SDL + Android + Rockbot build working, but it looks all good now and Rockbot 1 is already updated in the Google’s Play Store. Let me know if you find any issues with that release, as I did change a setting ifor SD Card access that might affect older versions of Android that I could not test.

Now it is time to release Rockbot 2. It will fix some issues that prevented finishing it in the beta, so I hope this is ready for release at least. Testing will be starting tomorrow.

And, after that, it is time to move to my new game, a MetroidVania-like, that I will restart from zero, as the engine got so many bugfixes in Rockbot version, that is better to just redo all the stuff I already did, and use new SDL 3 that should be better, as Valce is investing hard on it.

9

Updates coming

Update Janurary, 10, 2026: Finally got all the bits and bolts of th Android build working again. Now it is a matter of testing both games before pushing the update into Play Store. This version will focus in fixing bugs, some that even make impossible to finish Rockbot 2.

Update Dezember 19th, 2025: I finally was able to fix the COUNTLESS issues with the SDK and generate an Android build. Still some stuff to be changed and to test everything, but we got things moving again at last.

I changed my computer and had some issues getting the Android build to work. I’m trying to get it working and at same time I’m doing some updates in the code and fixing issues, and maybe creating new ones 🙂

0

Versions 1.21.067 and 2.01.067 released!

After a long and due vacation from developing Rockbot, I’m releasing this (mostly) FINAL version of the game. The changes are quite long, and I tried to restore some functionality that were removed due to Google’s removing the original game from Play Store; like lifes and in-game weapons selection menu.

But more important, I did finish at least Rockbot 2 stages and enemies. While there are still some things I would to add, given the time to do so, this is now a complete game.

There are some defects, like with collision against enemies, but because this is actually beneficial to the player, I left those there for now, as I want to shift my focus to my new game, Project Firefly. Also, some ports like Dingux and PSP are missing, because either I could not get it to build, or it just did not run properly. I will try to get those later.

Go to downloads section to get the builds.

Changelog:

  • #2: Zodiac and Dragon faces are using the old art in stage select screen.
  • Defect #138 – Circle projectilew (MageBot) should not be reflected by shield.
  • Better adjust in position for Glue.H grabbing the wall.
  • Fix hitboxes/vulnerable-area when facing left.
  • #2: Adjust hitbox for Kurupira so player can jump over him.
  • Some sound effect were ignoring the disabled audio option.
  • Lifes and continue/game-over are back.
  • Improved weapon menu with list of weapons, itens, lifes and armor-pieces.
  • New object type, crusher, like a sledgehammer going down.
  • #2: Circus stage adjustments.
  • Add missing reaction in ai for player very close (1/4 of move-distance).
  • #2: Fix Beasdt IA, so he now dashes to player before using claw attack.
  • #2: Fix bosses names in credits.
  • Editor: update frames when changing between enemies.
  • Zero value for damage multiplier was being ignored.
  • #2: Added Destrin Ship that spawns after beating Destrin Machine.
  • Improve sfx delay by lowering audio buffer size.
  • #2: New music from Simone Bernacchia
  • Keep showing “Upperland Presents” when showing the “new character available” message.
  • Warning of new characters only appears first time you finish the game.
  • When boss-intro is interrupted by timeout, sert animation to avoid locking him into freeze AI state.
  • Fix HUD’1s boss text position.
  • Weapon and Special tanks were not recharging weapons at all.
  • Can now store up to 9 special and weapon tanks.
  • Clean input before showing boss dialog.
  • Daisie sprites improvements.
4

New versions 1.21.040 and 2.01.040 released

Thanks to Yama Droid for the bug reporting.

  • Fix destrin rain of bombs exploding on the ceiling.
  • Fix invalid AI state that made enemies to stop moving.
  • Fly-to-Player was not changing directions to face him.
  • Dash effect was not updating when changing directions.
  • Removed teleport left by mistake on Spike’s stage.
  • Fix error in map-collision old-point using wrong Y.

You get grab the new version for both 1 and 2 in the Downloads page, as usual. A new Tips and Tricks section was also added into the FAQ to learn how to configure and take most of the game.

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Finally, a new version

Update: I fixed the issue with the download links, the cause was a WordPress plugin that stopped working. A new versionf or Android is already on the Play Store with several fixes, and the other ones will be launched here too.

After a long time having only Android updates, due to the removal os some functionality, we have a new version for several platforms, once we added the functions back in a new style.

You get grab the new version for both 1 and 2 in the Downloads page, as usual. A new Tips and Tricks section was also added into the FAQ to learn how to configure and take most of the game.

For the moment, we have versions for Android, Windows, Linux, Dingoo and PocketGo. Some platforms like Wii, PSP, PS2 and others that need more tests and adjusts with the new codebase, will be added soon, keep tuned.

Any issue with one of the versions, please let us know.

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Stage Redesign

I am doing a redesign of the last level in Rockbot 2, and also improving things and fixing bugs. I am also working into adding back an intro, even if mostly text, bosses dialogs and other cool things from previous versions; always taking measures to change enough so that people don’t mistaken it as copying other-game-we-do-not-mention-anymore.

Oh, and I had forgotten to update the FAQ for Rockbot 2. There are good and bad news. Good one, the game will be free, to avoid any issues due to people flagging the app for being similar to that-other-game. Bad news is, once I finish the current redesign, that is it. I will go back to my new game, that has a tottally news engine, is metroidvania style, and use all new art in HD and both Rockbot 1 and 2 are done, caputz, finito. Not even bug-isses unless necessary to some port or a really blocker.