Most work being done in Rockbot lately is just the rewrite of old code. This is happening for several reasons, such as the original code being based on a RPG and not an action game, new need when engine envolves to support multiple players and projectiles, and finnaly because Rockbot is meant to be a kind of “learning” project, not only for me, but for people who will read the code, so I’m trying to make it more legible.

[TTF fonts in action]

As news, we have working support for SDL_ttf and using some old-school fonts, some fixes in sprites, an shooting. For now, the shooting does nothing more than draw the projectiles on the screen, but it already led to a lot of bug fixes because it showed some fails, and some optimization. Now I need to fix the scroolling, that is based on a really old code and concept, that I need to re-work from scratch.


All in all, it is a boring phase for the project now, but things are looking really bright for the future.