Check out Deviantart page: http://protomank.deviantart.com/gallery/ Editor now have a “beaten” option to show how the stage looks if player revisits it after beating the boss. Screenshots of game and editor. Boss for the second stage on Skull Castle. Como beautiful waterfall made with the new colorcycle editor. Editing code. Second stage on castle. New colorcycle edit tab. Finished the editing of projectiles. New part in editor: you can now add/edit sprites for a NPC each animation type. New Artificial Inteligence (AI*) editing tab. You can now control the behavior for all NPCs without messing with the game’s code. Testing the first stage from castle. Creating the first castle stage. We first edit without any graphics, so we can test it before the hard work of placing individual tiles. Second stage on castle. Spikebot Stage – under construction Mummybot stage – part 1 Dialogs now use the user chosen player But Betabot can shoot more projectiles Betabot’s jump is shorter Rockbot jump goes longer Technobot Stage – part 2 Technobot Stage – part 1 Dynamitebot Stage Mummybot stage – part 3 Mummybot stage – part 2 Each stage now have it’s own start dialogs Stage select shows the user selected player Select player screen Nice graphics for shots Warning with transparent background Warning that P2 is blocking P1 Implemented stairs in both editor and game Third level of tiles, shown above sprites.