After a long and due vacation from developing Rockbot, I’m releasing this (mostly) FINAL version of the game. The changes are quite long, and I tried to restore some functionality that were removed due to Google’s removing the original game from Play Store; like lifes and in-game weapons selection menu.
But more important, I did finish at least Rockbot 2 stages and enemies. While there are still some things I would to add, given the time to do so, this is now a complete game.
There are some defects, like with collision against enemies, but because this is actually beneficial to the player, I left those there for now, as I want to shift my focus to my new game, Project Firefly. Also, some ports like Dingux and PSP are missing, because either I could not get it to build, or it just did not run properly. I will try to get those later.
Go to downloads section to get the builds.
Changelog:
- #2: Zodiac and Dragon faces are using the old art in stage select screen.
- Defect #138 – Circle projectilew (MageBot) should not be reflected by shield.
- Better adjust in position for Glue.H grabbing the wall.
- Fix hitboxes/vulnerable-area when facing left.
- #2: Adjust hitbox for Kurupira so player can jump over him.
- Some sound effect were ignoring the disabled audio option.
- Lifes and continue/game-over are back.
- Improved weapon menu with list of weapons, itens, lifes and armor-pieces.
- New object type, crusher, like a sledgehammer going down.
- #2: Circus stage adjustments.
- Add missing reaction in ai for player very close (1/4 of move-distance).
- #2: Fix Beasdt IA, so he now dashes to player before using claw attack.
- #2: Fix bosses names in credits.
- Editor: update frames when changing between enemies.
- Zero value for damage multiplier was being ignored.
- #2: Added Destrin Ship that spawns after beating Destrin Machine.
- Improve sfx delay by lowering audio buffer size.
- #2: New music from Simone Bernacchia
- Keep showing “Upperland Presents” when showing the “new character available” message.
- Warning of new characters only appears first time you finish the game.
- When boss-intro is interrupted by timeout, sert animation to avoid locking him into freeze AI state.
- Fix HUD’1s boss text position.
- Weapon and Special tanks were not recharging weapons at all.
- Can now store up to 9 special and weapon tanks.
- Clean input before showing boss dialog.
- Daisie sprites improvements.