UPDATE: Fixed missing links in downloads page, sorry for that
This long awaited release has been delayied several times for adding support for a new platform, the Playstation portable (PSP) and making sure it is a solid, with few bugs version. I hope the delay will pay off and you will enjoy a great game, that still have problems and is not finished, but is finally taking shape enought for a decent test-run, as now you can finish the game from start, or simply input a password and go right to the final stage
Go to the downloads page, and get it for any of the platforms supported: Windows, Ubuntu 12.10, Linux(TGZ), PSP, PS2 and Dingux (we’ll also try to make Open Pandora packages soon) give a try!
New Features:
- Memory leaks fixed
- Killing NPCs drop items
- Editable colorcycle
- Editable link to final boss teleporter room (one has 8, other has 9 teleporters)
- Editable “can fly” property for NPCs
- Better edition for boss faces on stage
- Do not show empty dialogs
- Editable Artifical Inteligences for non-boss NPCs
- Fix the old scroll-lock (screen not moving) bug
- Disappearing blocks
- NPCs returning after dead when out-of-screen
- Logic in editor for jet and coil items
- Logic in game for drop items
- Save on quit/leave
- Fix sound in PS2
- Can set NPC weapons (2) on editor
- New font, new music, new graphics
- SEVERAL, and I mean really SEVERAL bug fixes
- Interrupt charging on door, death and when leaving stage
- Save Castle stages
- Password system
- PSP Port
- 5 Skull Castle stages (with no NPCs yet)
Known Issues:
- Apebot’s stage is abnormally slow in handhelds
- Using L/R with no boss beaten shows an invalid weapon with skull as icon
- Placing Coil item to your left makes player under it, being not able to move until it disappears
1 thoughts on “Finally, beta4 is here!”