Boss for the second stage on Skull Castle.
Como beautiful waterfall made with the new colorcycle editor.
Second stage on castle.
Creating the first castle stage. We first edit without any graphics, so we can test it before the hard work of placing individual tiles.
New colorcycle edit tab.
New Artificial Inteligence (AI*) editing tab. You can now control the behavior for all NPCs without messing with the game’s code.
New part in editor: you can now add/edit sprites for a NPC each animation type.
Finished the editing of projectiles.