Category: rockbot

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Stage Redesign

I am doing a redesign of the last level in Rockbot 2, and also improving things and fixing bugs. I am also working into adding back an intro, even if mostly text, bosses dialogs and other cool things from previous versions; always taking measures to change enough so that people don’t mistaken it as copying other-game-we-do-not-mention-anymore.

Oh, and I had forgotten to update the FAQ for Rockbot 2. There are good and bad news. Good one, the game will be free, to avoid any issues due to people flagging the app for being similar to that-other-game. Bad news is, once I finish the current redesign, that is it. I will go back to my new game, that has a tottally news engine, is metroidvania style, and use all new art in HD and both Rockbot 1 and 2 are done, caputz, finito. Not even bug-isses unless necessary to some port or a really blocker.

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Update Story (RockBot #1)

In the far future…

Advances in biogenics and cybernetics led to the creation of a new race, called “Bots”. While they look young, they actually do not get old and are stronger and more resistant then humans.

One day, a scientist called Destrin, hacked into a genese laboratory, addin a backdoor into the code of some Bots, through witch he was able to sent commands to them, and sent them to places with the energy material used in genesis chambers.

Could him trying to build his own genese factory to build an amry of Bots to conquer the world?

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All Chibi (Super Deformed)

To avoid any comparison with that-game-that-should-not-be-named, I am changing the style of the enemies and characters in presenations to be all Chibi style.

Ape, Daisie, Mummy and Spike in new style on the level select screen.
Boss intros when picking a level are back.

The sprites will be the same, but faces and cutscenes will use only this style from now on.

This will solve the issues with people that played the old version, before the game was banned, that still want me to return to the previous version – won’t happen, sorry, read the FAQ – to have the game with some features that were removed before, like cutscenes, faces in stage selection and boss-intros.

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New compiler

I just finished moving from gcc to clang compiler. The reasoning for this change is that after August, Android will require all updates to support ARM-64 architecture, and GCC does not support this in Android’s Native Development Kit (NDK).

I also took the time to change the build system in Android from a custom one to Pelya’s. He is the one that ported SDL 1.2 to Android’s NDK and this makes much easier to support multiple platform types such as arm7, arm64 and x86 in a single APK package.

Now I can start working to fix some bugs, like in the stage selection after beating a stage and keep changing RockDroid into it’s own identity.

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Project Firefly Update

After releasing a new version of RockDroid 1 and 2, I am back to work on project codename ‘Firefly’.

New stuff includes a complete rewrite on the way I store data for the stages, now it is organized in Level, a group of several areas; Area that are several rooms with same background, tileset, music and other properties; and room that is a single screen-space containing the tiles. This will make much easier to increment the game in the future and also makes much easier to generate the in-game map.

Also, I’ve added support for sliding while on slopes and fixed a bug that caused player to stop in middle air when jumping over a slope and using left or right direction at same time.

This project will need a lot of time still until near finished, but the base for it is good and will make easier to develop games for it, once I am done with the changes.