Steady Progress

Work is being done nicely, and beta 3 promisses to be a really good one. See this small preview:

Here is the list of features, and it’s status, that will be in the next beta, targeted to the end of this month:

DONE – one/two player mode
a) remove player 2 from move/clear/show functions
b) scroll with only one player
c) select one or two players
d) on PC, P1 can use both joy1 and keyboard
DONE – allow multiple instances of a same NPC (to reuser the same graphics in a different position)
DONE – adjust players initial position
DONE – add players HP bars
DONE – fix collision verification when falling from a jump and moving left/right (still needs more work)
DONE – make NPC shield itself (shiled flag, plus frame zero in animation)
DONE – player hit animation
DONE – add collision verify into player hit animation to not move where it can’t
DONE – NPC hit animation
DONE – player hit animation
DONE – make players loose 3 hit points when touching a NPC
DONE – fix jump+shoot and walk+shoot animation
DONE – player teleport animation in stage start
DONE – “ready” text animation on stage start
DONE – align hit animation centered vertically and horizontally to the player or npc
DONE – editor: add fill tool (still needs work for non-continual areas like a square)
NOT – separate hit into NPC check into a separate function and call it even if player is stopped
DONE – make NPC shoot
DONE – NPC shoot must diminish 1 HP from players when hit them
– fix small underscreen bug on top of the screen
– show projectile more near to the hit target (is vanishing too soon)
– NPC killed animation
– create a complete map (without boss)
– add a small text in the stage ending (beta and credits)
– create deb package for Ubuntu/Linux
– map PS2 joystick buttons correctly
– fix timing for PS2
– initialize units for PS2 according to need (use argc to find run path)
– create an official PS2 build

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