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  • New physics system, much closer to Megaman/Rockman.
  • Stage sub-bosses, with room that blocks player passage until it is defeated.
  • When game is finished, two new characters become available.
  • Stage review and redesign.
  • Three armor pieces that give each character a different ability.
  • New object types:
    • Fire beam.
    • Death ray.
    • Teleporters..
    • Block that can be destroyed with explosion.
    • Special tank, recharge both hit points and all weapons.
  • You can now set the direction (left/right) of an object when placing it on the map in editor.
  • Ice terrain with inertia.
  • Great optimization in the game with the removel of a duplicate screen updating call.
  • Enemy respawn can be defined in the editor.
  • Combination of keys down and jump isn’t used for sliding anymore. use button instead.
  • Removed stages using different tileset after beaten.
  • Fix chain weapon behavior, it now should follow player movement and direction.
  • Improvements and correction in game dialogs.
  • Several bug fixes and small improvements.
  • Improvements in weapons:
    • You can activate the bomb by pressing attack button.
    • When enemies are paralysed a spark effect is shown in screen.
    • The player isn’t paralysed if intangible after hit.
    • Magic Star needs three hits to dissapear.
    • Bombs can’t be reflected.