1.1 slow progress
Next version is on slow-motion development because I have little time left, as I have a Retron 5 and I’m playing old classics from NES/SNES lately. So far, I’ve added two new characters to choose from, each with new special abilities like double jump and air-dash. Also, the movement physics are entirely remade, making is very, very close to Megaman games, the bad part is that all characters now will have the same jumping and speed, being differentiated only by its abilities such as slide, double-jump, less damage taken, no push-back and so on. To improve things a bit, I plan to add powerups like Megaman X and a store where you can buy some extras.
Another idea is to remove all copyrighted material that still exists in graphics and add a payment system, because, you know, I am doing this for free and could get a bit of money to port the game to platforms such as the Wii, Nintendo 3DS and such. Right now, I’m buying consoles to port from my money, and I currently do not have a lot of it to spend.
Also, as no one besides me is using the editor, and it has some problems to run on Windows that I was not able to figure out, I will not distribute in the same package anymore. If you want it, ask me.
I plan to resume work next weekend and during carnival, so it should move ahead to a first beta once I fix some annoying bugs that appeared due to engine changes. The roadmap for this version is very long, so I’m thinking in maybe start doing incremental releases, putting all ideas on file-format on 1.1, but not all of the features on the game itself, that will make into 1.2, 1.3, and so on.