This release adds Ubuntu and Playstation (both USB and CDROM) packages to the Windows one.
Please notice those known bugs while testing it:
- projectiles are clearning the screen in the wrong position (above)
- sometimes the game freezes
- colicion detection have a bug that allows player to “walk in the air”
Now get it on our project page at sourceforge: https://sourceforge.net/projects/rockman-engine/files/
Changelog includes:
- DONE – one/two player mode
- DONE – allow multiple instances of a same NPC (to reuser the same graphics in a different position)
- DONE – adjust players initial position
- DONE – add players HP bars
- DONE – fix collision verification when falling from a jump and moving left/right (still needs more work)
- DONE – make NPC shield itself (shiled flag, plus frame zero in animation)
- DONE – player hit animation
- DONE – add collision verify into player hit animation to not move where it can’t
- DONE – NPC hit animation
- DONE – player hit animation
- DONE – make players loose 3 hit points when touching a NPC
- DONE – fix jump+shoot and walk+shoot animation
- DONE – player teleport animation in stage start
- DONE – “ready” text animation on stage start
- DONE – align hit animation centered vertically and horizontally to the player or npc
- DONE – editor: add fill tool (still needs work for non-continual areas like a square)
- NOT – separate hit into NPC check into a separate function and call it even if player is stopped
- DONE – make NPC shoot
- DONE – NPC shoot must diminish 1 HP from players when hit them
- DONE – NPC killed animation
- DONE – editor: show locked areas only when in lock-mode
- DONE – editor: always show grid
- DONE – map PS2 joystick buttons correctly
- DONE – fix timing for PS2
- DONE – use timers instead of counters
- DONE – adjust timings
- DONE – npc face to RIGHT
- DONE – npc shoot from left to right
- DONE – optimize sprites: only clear-draw if made scroll or another sprite is over it, make it very short
- DONE – initialize units for PS2 according to need (use argc to find run path)
- DONE – 2 player on pc freezes when there is no joystick attached
- DONE – player hit from shot coming from left, must face left
- DONE – finish player sprites adjustments (teleport on P2, p1 new face)
- DONE – fix small underscreen bug on top of the screen (changed map, still a mistery)
- DONE – show projectile more near to the hit target (is vanishing too soon)
- DONE – underscreen when player hit is doing something wrong, drawing background from previous version AFTER moving
- DONE – fix scrolling that is goind beyound the end of screen width
- DONE – create a complete map (without boss)
- DONE – add a small text in the stage ending (beta and credits)
- DONE – shots are moving in the Y axies when scrolling
- DONE – fix npc-player colision function for PS2
- DONE – make linux version run from anywhere (and not only from ./)
- DONE – create an official PS2 build
- DONE – create deb package for Ubuntu/Linux