While we wait for beta3 to have all of it’s bug list squashed, we can already start looking to the future, and here is what beta4 has planned to bring:
- must find a way to determine the jump size by the time of button pressed
- create a new animation system, that have individual frames with duration [add_frame(posx, duration)]
- redesign whole game intro (use in-game like graphics)
- create graphics of players in several angles to improve graphics ideas
- revise whole collision detection
- add some animation using color cycle in intro by switching palettes
- working staircases
- indicate when a player is blocking the scrolling (using a P1/P2 above it’s head)
- load NPCs from the game/map file
- editor: allow user to set p1 and p2 starting position
- editor: allow user to add boss door
- editor: add npc support
- editor: add line tool
- music
- sound effects
- NPC movement types (wait, attack, loop, left to right and right to left)
- NPC must return when killed and out of players vision
- create transitions between two differente stages (like a boss door, or a staircase)
- add boss (Apebot)
- compile the game for Nintendo DS (no real build yet, just start testing)
- make the screen rendering in real time, use a small part out of the screen to render when necessary instead of rendering the whole thing at once (this probally will reduce around 3~4 MB of memory usage)
Have suggestions for what we should implement first? Write a comment here.