Don’t forget to inform bugs, errors or problems to bugs@upperland.net.
- new animation for coil and jet teleport
- #54: Infoway: pop-up enemies on stairs are displaced
- #74: Change metools to attack on player direction
- #77: Hero displacement at checkpoint restart
- #80: Power-ups disappear when going into inventory
- #83: Correct variable names in fly-to-ran(x/y/point)
- #84: Dark Mine: secret area blocks are badly synced, no way to get back
- #85, #86: Ground turrets displaced
- #87: fading blocks get hero stuck
- #88: When stage starts, horizontal ray shows cut
- #89: When stage starts, vertical ray won’t show animation
- #96: Fixes for gamepad controller
- #93: New projectile types: missile rain and double shot
- useSDL_gfx rotate in target_exact missiles, fixes #76, #71 and #55
- adjust proguard mapaing location in android’s build script, fixes #98
- reset timer to zero for disappearing blocks, fix #64, fix #44
- add debug tools, fix #23
- remove projectiles and npc_freeze_effect when player changes weapon, fix #79
- remove old and deprecated get_hitbox from npc class, use the one from character instead, fix #99
- missing game_save on parameter, fixes #46
- set saved_point on first AI* execution
- implement solution for #70, improve celebration
- move player to above platform to prevent him getting stuck, fixes #87
- new projectile type, rain of bombs
- create large-beam (like a kamehameha) projectile-type
- fix object transition on stairs
- fixes for projectile spawning children
- fixes for physical joystick config
- new graphics from Boberatu for Dr. Destrin, Giant Toxic Hat and more
- make freeze effect stop objects, fixes #69
- missing adjust_y in some object types show method. fixes #68