General FAQ

    • Então, sobre o que é esse tal Rockbot?

      • Bem, colocando de maneira simples, é um fan-game criado no espírito de clássicos da Capcom, como a série Megaman (Rockman no Japão), mas com gráficos e história originais, além de um editor para Linux e Windows, onde você pode criar inimigos, armas, fases e outros, podendo assim criar e distribuir suas próprias versões de jogo.
    • Porque não fazer um jogo com o Megaman?

      • O Megaman é propriedade intelectual da Capcom, não termos permissão apra usar a marca e artes da empresa.
    • You say you respect trademarks but you are using sound and graphics from Capcom games. What is up?

      • A Capcom é bastante amigável quanto a fan-games, ainda assim não queremos abusar da sorte e tentamos não usar a arte da empresa.
      • Substituímos toda a arte que eram cópia que achamos por novas, feitas do zero.
      • Cheque a FAQ sobre o assunto.
    • O que foi usado para criar o jogo?

      • O jogo ems í foi criado usando a biblioteca SDL, e portado para sistemas que suportam, como Windows, Linux, Android e Playstation 2. O editor foi feito com a biblioteca Qt e está disponível para PCs rodando Windows e Linux.
    • Quem são vocês?

      • Somos fãs de megaman e jogos retrô. Gostamos de criar jogos por diversão. Não, até o momento, não ganhamos dinheiro com o jogo, somente tivemos despesas com o mesmo. Este projeto não é profissional, não somos uma empresa, apenas um punhado de pessoas fazendo jogos caseiros:
        • Iuri Fiedoruk – programmer analist working to HP Brazil throught T&T contractor, graduated in Conputer Science. Creates initial concept art, organizes the system structure, develops and port the game engine to different platforms.
        • Arismeire Kümmer Silva Fiedoruk – graduated as literatura specialist, develops artesanal and computer artistic works. Creates concept and instruction manual and press art material.
        • Rodrigo Machado Hahn – in course to become graduated as computer master, develops pixel art. Demétrio K.M – starting his graduation with computer science, helps to develop and fix bugs.
        • Boberatu: great artist that is creating art assets for Rockbot 1 & 2.
    • Qual o objetivo do projeto?
      • When Capcom decided to ignore players of Nintendo DS, Playstation 2, XBox and computers by launching Megaman 9 and 10 only for XBox-360 and Playstation 3, we decided it was the time to show that it is possible to support those platforms with games in old school style, but instead of simply trying to create a Megaman-like game, we decided to incorporate the creation of an editor, so anyone can create their own adventures, or even port the original games (remember that, for this, you must own the original game).
    • What are the differences between Rockbot and classic NES games like Megaman?

      • No limit of color palette
      • Greater resolution – 320×240 instead of 256×224
      • Two different players, plus 2 unlockeable, with different abilities:
        • Shield usage
        • Air Dash
        • Double Jump
      • GFX effects in maps such as:
        • rain
        • snow
        • heat waves
      • Slide can pass under small spaces, while dash can’t; but dash allows to longer jumps
      • Castle stages are saved, so you don’t have to play the whole castle every time you restart
      • Parallax background and foreground
      • Rockbot comes with an editor (Linux & Windows) allowing anyone to create their own games
      • Code is licensed under GPL v2
      • Multi-platform, running on Windows, Linux, Playstation, PSP, Dingoo, Android and more
      • Megaman X style in-stage dialogs and intro-stage
    • What license is Rockbot under?

      • The code is GPL v2.
      • The graphics and sound effects are Creative Commons Share-Alike.
      • Music use Mod Archive license terms.
      • Previous versions of the game had copyrighted material. If you find any on current version, contact us by email bugs@upperland.net so we can replace those immediately.
    • Can I redistribute Rockbot?

      • We ask for you to not redistribute this game. It is available from our site freely, so instead, please just link to the original download page/link.
    • What is your relation with Capcom?

      • None. We are fans of the 8 and 16 bits generations games created by Capcom. We really enjoy Megaman, but we have no link with the company.
    • Are there any plans for a sequel?

      • Yes. Check Rockbot 2 FAQ for more information.
    • What happened to the Nintendo DS port?

      • As the DS SDK have critical issues with SDL, mostly in the sound part, it is very hard to develop a multi-platform with DS in mind, having to deal with the memory, speed and resolution limitations; thus, the DS port will only retaken when the engine is mature enought so we can focus exclusively on optimization and reduction.
    • Can you port Rockbot to system “X”?

      • Mostly like yes, but being realistic, it is VERY HARD to develop to a system without owning the system hardware myself. Someone just crushed my Nintendo Wii port quality and I don’t even know why, as I only have a Wii emulator to test… So, if you want a port to a given device, ask me if it is feasible (it depends on having a SDK with SDL support) and then donate me one and I can make it happen. Minimal requirements are resolution ot at least 320×240 and 16 MB of RAM. Possible systems I could port if I had the hardware include iPhone, XBox, Dreamcast, Mac OSX
    • Why don’t my joystick/keyboard XYZ does not work?

      • I have several USB and a few bluetooth devices such as PS3, PS4 controllers and two BT keyboards. I’ve tested with those, and them work fine. I do not own, at this time, a OTG cable to test USB devices with my Android phone.
      • However, I can’t assure it will work of every device out there if I don’t get my hands on it.
      • If you want so much that your device work, contact protoman@upperland.net so we can send you a debug version of the game with logs to figure out what is wrong.
      • Or you can always donate the given device, making it much easier for us to add support for it. Remeber, this is a homebrew game.

      What ports do you actively mantain?

      • Windows (portable and installer).
      • Linux (both tgz and deb).
      • Playstation 2 (USB only, but major versions have cdrom image also).
      • Playstation Portable.
      • Nintendo Wii (very semi-supported as I have onbly Dolphin emulator to test).
      • Dingoo (Dingux only, because the native SDK does not support C++/SDL).
      • Android ARM (no x86 for now).
      • Open Pandora.
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