Yearly Archive: 2017

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Rockbot 1.20.063 Changelog

  • make lighting effect transparent with alpha
  • make enemies projectiles appear above them
  • fall and up/down platforms must not stop on spikes
  • more items and checkpoints for easy difficulty
  • #105: reset jump when starting or restarting stage
  • #70: remove 3rd level showing on celebration
  • #95: reset charging sound and reset button state when changing weapons
  • #100: check direction for second projectiles
  • #106: do not call update screen when showing BG in boss_presentation
  • #108 implement crash report system for errors generated by the game-engine itself
  • #102: update save-slot selection images
  • #104: add RLE optimization in set_surface_alpha
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Rockbot 1.20.046 Chagelog

Don’t forget to inform bugs, errors or problems to bugs@upperland.net.

  • new animation for coil and jet teleport
  • #54: Infoway: pop-up enemies on stairs are displaced
  • #74: Change metools to attack on player direction
  • #77: Hero displacement at checkpoint restart
  • #80: Power-ups disappear when going into inventory
  • #83: Correct variable names in fly-to-ran(x/y/point)
  • #84: Dark Mine: secret area blocks are badly synced, no way to get back
  • #85, #86: Ground turrets displaced
  • #87: fading blocks get hero stuck
  • #88: When stage starts, horizontal ray shows cut
  • #89: When stage starts, vertical ray won’t show animation
  • #96: Fixes for gamepad controller
  • #93: New projectile types: missile rain and double shot
  • useSDL_gfx rotate in target_exact missiles, fixes #76, #71 and #55
  • adjust proguard mapaing location in android’s build script, fixes #98
  • reset timer to zero for disappearing blocks, fix #64, fix #44
  • add debug tools, fix #23
  • remove projectiles and npc_freeze_effect when player changes weapon, fix #79
  • remove old and deprecated get_hitbox from npc class, use the one from character instead, fix #99
  • missing game_save on parameter, fixes #46
  • set saved_point on first AI* execution
  • implement solution for #70, improve celebration
  • move player to above platform to prevent him getting stuck, fixes #87
  • new projectile type, rain of bombs
  • create large-beam (like a kamehameha) projectile-type
  • fix object transition on stairs
  • fixes for projectile spawning children
  • fixes for physical joystick config
  • new graphics from Boberatu for Dr. Destrin, Giant Toxic Hat and more
  • make freeze effect stop objects, fixes #69
  • missing adjust_y in some object types show method. fixes #68
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Get to know Upperland Studios

So, lots of people believes Upperland as a great game development studio, with professionals goind forth and back. Sorry, but the game only can’t be called a garage one, because I live into an apartment, so I have no garage at all, nor a car.

But, to satisfy people’s curiosity, I’ll show a few pictures of the environment where I code and develop Rockbot.

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About Rockbot 2 release date

Lets get this right: Upperland Studios is just a name, Rockbot is developed by mostly a single person on free time, weekends and holidays.

We never got any money from the game, by contrary, we spend a lot buying devices and licences.

So, please, do not demand we finish Rockbot 2 soon, the game comes in second place after our personal lives and is just a hobby, not a profession.

Unless someone pays me to work only on Rockbot and leave my daily job, no release dates will be given 😉

Meanwhile, you can get the beta and incomplete for the full version in out google plus community:

 

 

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From Low to High ends.

To preserve memory and performance, I’ve been cutting several features from Rockbot, such as having two independante backgrounds with parallax.Even so, I could not assure that the device that is running the game could reach 60 frames per second in a constant way. So, looking how PS4 games are now adding setting much like the PC games, for user picking between performance or graphic quality, I’ve come with a new setting:

 

 

With this config, the ame will try to adjust as better as possible to run well, if using the low-end option, or with extra effects, using the high-end.

Remember I’ve said I removed the second background layer? Well, with high-end graphics mode, I will get it back, but as a foreground; and it even includes a setting for transparency!

 

Other feature I plan to add in high-end graphics mode is adding a blue transparent layer over water, and more should follow.

Now, i you have an slow device like the PSP, you can pick the low-end graphics mode that will adjust the game to run in 30 frames per second instead of 60, making physics and collision detection a bit worse, but assuring game does not run slower than it should.

There are still a long road until Rockbot 2 final version, stay tunned!