Performance, de baixo para cima

To preserve memory and performance, I’ve been cutting several features from Rockbot, such as having two independante backgrounds with parallax.Even so, I could not assure that the device that is running the game could reach 60 frames per second in a constant way. So, looking how PS4 games are now adding setting much like the PC games, for user picking between performance or graphic quality, I’ve come with a new setting:

 

 

With this config, the ame will try to adjust as better as possible to run well, if using the low-end option, or with extra effects, using the high-end.

Remember I’ve said I removed the second background layer? Well, with high-end graphics mode, I will get it back, but as a foreground; and it even includes a setting for transparency!

 

Other feature I plan to add in high-end graphics mode is adding a blue transparent layer over water, and more should follow.

Now, i you have an slow device like the PSP, you can pick the low-end graphics mode that will adjust the game to run in 30 frames per second instead of 60, making physics and collision detection a bit worse, but assuring game does not run slower than it should.

There are still a long road until Rockbot 2 final version, stay tunned!

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