Future

While we wait for beta3 to have all of it’s bug list squashed, we can already start looking to the future, and here is what beta4 has planned to bring:

  • must find a way to determine the jump size by the time of button pressed
  • create a new animation system, that have individual frames with duration [add_frame(posx, duration)]
  • redesign whole game intro (use in-game like graphics)
  • create graphics of players in several angles to improve graphics ideas
  • revise whole collision detection
  • add some animation using color cycle in intro by switching palettes
  • working staircases
  • indicate when a player is blocking the scrolling (using a P1/P2 above it’s head)
  • load NPCs from the game/map file
  • editor: allow user to set p1 and p2 starting position
  • editor: allow user to add boss door
  • editor: add npc support
  • editor: add line tool
  • music
  • sound effects
  • NPC movement types (wait, attack, loop, left to right and right to left)
  • NPC must return when killed and out of players vision
  • create transitions between two differente stages (like a boss door, or a staircase)
  • add boss (Apebot)
  • compile the game for Nintendo DS (no real build yet, just start testing)
  • make the screen rendering in real time, use a small part out of the screen to render when necessary instead of rendering the whole thing at once (this probally will reduce around 3~4 MB of memory usage)

Have suggestions for what we should implement first? Write a comment here.

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