{"id":693,"date":"2012-06-08T10:48:47","date_gmt":"2012-06-08T13:48:47","guid":{"rendered":"http:\/\/rockbot.upperland.net\/?p=693"},"modified":"2012-06-08T10:50:08","modified_gmt":"2012-06-08T13:50:08","slug":"a-bit-of-vacation","status":"publish","type":"post","link":"https:\/\/rockbot.upperland.net\/?p=693","title":{"rendered":"A bit of vacation"},"content":{"rendered":"<p>[lang_pt-br]Ol\u00e1 a todos. Primeiro, gostaria de pedir desculpas pela falta de novidades no blog por um per\u00edodo t\u00e3o longo;\u00a0segundo, explicar a falta de novidades ultimamente. COmprei uma TV de 40 polegadas LCD\/LED e um Playstation 3, que,\u00a0por s\u00ed s\u00f3 j\u00e1 explica porque n\u00e3o tenho trabalhado no Rockbot.\u00a0Estou me divertindo aos montes jogando alguns jogos da gera\u00e7\u00e3o atual e, consequentemente, tenho muito pouco tempo para desenvolver em casa;\u00a0al\u00e9m disso, est\u00e1 esfriando aqui no sul, ent\u00e3o ficar em casa na frente do PC de noite n\u00e3o \u00e9 muito chamativo.<br \/>\nAs boas novas s\u00e3o que eu n\u00e3o gostei bastante de Megaman 9 e 10, acho que as fases s\u00e3o fuleiras, com uma dificuldades\u00a0que lembra o Megaman 1, com armadilhas que est\u00e3o l\u00e1 n\u00e3o para tornar o jogo mais desafiador, mas simplesmente para\u00a0matar o jogoador at\u00e9 que ele memorize a fase toda.<\/p>\n<p>Eu plano retomar o trabalho de corre\u00e7\u00e3o de bugs e implementa\u00e7\u00e3o de novas features no Rockbot, e para come\u00e7ar,\u00a0farei algumas mudan\u00e7as, como a resolu\u00e7\u00e3o que passar\u00e1 para 320&#215;240, the \u00e9 o tamanho da tela do Dingoo A320 e\u00a0\u00e9 bem suportada no Playstation 2. Isso n\u00e3o apenas vai corrigir alguns bugs, como tamb\u00e9m ser\u00e1 mais simples portar\u00a0est\u00e1gios do Megaman, j\u00e1 que o NES tem 224 linhas verticais e est\u00e1vamos usando somenta 200 at\u00e9 ent\u00e3o. Al\u00e9m disso, cada\u00a0sprite do jogador ter\u00e1 sua pr\u00f3pria dimens\u00e3o para fins de colis\u00e3o, tornando o sistema muito melhor.<br \/>\nO pr\u00f3ximo beta tamb\u00e9m ir\u00e1 ter os est\u00e1gios repletos de inimigos ao inv\u00e9s do vazio atual, ent\u00e3o, fique atento![\/lang_pt-br]<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>[lang_en]Hey all. First, my apologies for not updating the blog in such a long time; second, let me explain the lack of news lately.\u00a0I bought a new 40&#8243; LED\/LCD TV and a Playstation 3 console, that, by itself explains why I&#8217;m not currently working on Rockbot. \ud83d\ude42<br \/>\nI&#8217;m getting a lot of fun playing some new-gen games, and thus, there is very little time for developing at home;\u00a0plus, its getting really cold on south hemisphere, so, staying in front of the computer isn&#8217;t very compelling.\u00a0The good news, is that I disliked a lot Megaman 9 and 10, I think the levels are just cheap, with a dificulty that\u00a0remembers Megaman 1, with traps that are placed not to make things harder, but to just kill the player until he\u00a0memorizes the whole stage.<\/p>\n<p>I plan to soon resume work on bug fixing and a new missing new features on Rockbot, and to begin, I&#8217;ll\u00a0be adding some changes, such as resolution, that will be now 320&#215;240, that is the size of Dingoo A320 screen and\u00a0is well supported in PS2. This will not only fix some bugs, but also, better support porting stages from Megaman,\u00a0as the NES is 224 vertical lines and we were using only 200 so far. Also, each player sprite will have its own size for colision,\u00a0making it much better.<br \/>\nNext beta also will feature stages filled with enemies instead of empty ones, so keep tuned.[\/lang_en]<\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"line-height: 0px;\"><br \/>\n<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[lang_pt-br]Ol\u00e1 a todos. Primeiro, gostaria de pedir desculpas pela falta de novidades no blog por um per\u00edodo t\u00e3o longo;\u00a0segundo, explicar a falta de novidades ultimamente. COmprei uma TV de 40 polegadas LCD\/LED e um Playstation [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_crdt_document":"","footnotes":""},"categories":[8],"tags":[],"class_list":["post-693","post","type-post","status-publish","format-standard","hentry","category-rockbot"],"_links":{"self":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=693"}],"version-history":[{"count":4,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/693\/revisions"}],"predecessor-version":[{"id":697,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/693\/revisions\/697"}],"wp:attachment":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}