{"id":229,"date":"2010-04-28T08:53:02","date_gmt":"2010-04-28T11:53:02","guid":{"rendered":"http:\/\/rockbot.upperland.net\/?p=229"},"modified":"2010-04-28T09:27:23","modified_gmt":"2010-04-28T12:27:23","slug":"planningplanejamento","status":"publish","type":"post","link":"https:\/\/rockbot.upperland.net\/?p=229","title":{"rendered":"Planning\/Planejamento"},"content":{"rendered":"<p>[lang_pt-br]Estamos quase terminando o ciclo do beta5, com muitos bugs corrigidos e algumas poucas novidades, como o menu de configura\u00e7\u00e3o e o menu in-game. Gostaria de aproveitar a oportunidade, antes do lan\u00e7amento do beta5, que deve ocorrer no fim de semana, para mostrar qual \u00e9 o nosso planejamento daqui at\u00e9 o fim do ano, lembrando que este planejamento agora \u00e9 bastante flex\u00edvel.<\/p>\n<ul>\n<li>maio\/beta6: tipos de solo ou plataformas: escorregadio (gelo), espinhos, \u00e1gua, plataformas que caem ou sobem e esteiras. Se houver tempo, tamb\u00e9m transi\u00e7\u00e3o horizontal de mapas para a sala de chefe<\/li>\n<li>junho\/beta7: jogador intang\u00edvel ap\u00f3s ser atingido, morte de player, adicionar mais um monte de comportamentos de NPCs, m\u00fasica no Playstation2.<\/li>\n<li>julho\/beta8: corre\u00e7\u00e3o de bugs<\/li>\n<li>agosto\/beta9: bloqueio de scrolling para paredes fechadas (n\u00e3o avan\u00e7a o scroll al\u00e9m de uma parede se ela n\u00e3o tiver pelo menos uma abertura), items auxiliares (como Rush em Megaman).<\/li>\n<li>setembro\/beta10: revisar toda a verifica\u00e7\u00e3o de colis\u00e3o, portar o jogo para xbox<\/li>\n<li>outubro\/beta11: corre\u00e7\u00e3o de bugs e congelamento do formato de arquivos do editor<\/li>\n<li>novembro\/rc1: corre\u00e7\u00e3o de bugs<\/li>\n<li>dezembro em diante: rc2 ou vers\u00e3o 0.1 caso estabilidade boa seja alcan\u00e7ada<\/li>\n<li>2011: a cada tr\u00eas meses, ser\u00e1 feito o lan\u00e7amento de uma nova vers\u00e3o (0.1, 0.2, 0.3, &#8230;) at\u00e9 se chegar ao 1.0. Dois meses de desenvolvimento e um de corre\u00e7\u00e3o de bugs. A 1.0 dever\u00e1 ser equivalente ao jogo Megaman 2 em termos de funcionalidade. Da\u00ed em diante, o editor dever\u00e1 ter op\u00e7\u00e3o de importar os arquivos da vers\u00e3o anterior, mesmo que o formato deles tenha sido modificado.<\/li>\n<\/ul>\n<p>[\/lang_pt-br]<\/p>\n<p>[lang_en]We are almost finishing beta5, with lots of bugs fixed and a few new items, such as the configuration and in-game menus. I would like to take this appostunity, before the beta5 launching due to be in this weekend, to show what is our planning from here til the end of the year, remembering the the planning now is very flexible.<\/p>\n<ul>\n<li>may\/beta6: ground types or platforms, such as sliding (ice), spikes, water, platforms that fall or raise. If there is time, also horizontal transition for maps, used in bosses rooms.<\/li>\n<li>june\/beta7: player untangible after being hit, player death, add a lot of new behaviors for NPCs, music in Playstation 2.<\/li>\n<li>july\/beta8: bug fixing<\/li>\n<li>august\/beta9: scrolling blo9ck for closed walls (do not scroll besides a wall, it it does not have at least one opening), auxiliary items (such as Rush in Megaman)<\/li>\n<li>september\/beta10: revise the whole colision verification, port the game to xbox.<\/li>\n<li>october\/beta11: bug fixing and freeze on the editor file formats<\/li>\n<li>november\/rc1: bug fixing<\/li>\n<li>dezember onwards: rc2 or version 0.1 in case stability is reached.<\/li>\n<li>2011: each 3 months a new version will be released (01, 0.2, &#8230;), until we reach 1.0. In each of these, two months will be used for development and one for bug fixing. The 1.0 version must be equivalent to megaman 2 in terms of functionality. From now on, the editor must have an option to import files from previous versions, even if the file format has been changed.[\/lang_en]<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>[lang_pt-br]Estamos quase terminando o ciclo do beta5, com muitos bugs corrigidos e algumas poucas novidades, como o menu de configura\u00e7\u00e3o e o menu in-game. Gostaria de aproveitar a oportunidade, antes do lan\u00e7amento do beta5, que [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[17,15],"class_list":["post-229","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-news","tag-planning"],"_links":{"self":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=229"}],"version-history":[{"count":3,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/229\/revisions"}],"predecessor-version":[{"id":231,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/229\/revisions\/231"}],"wp:attachment":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}