{"id":204,"date":"2010-04-08T11:14:03","date_gmt":"2010-04-08T14:14:03","guid":{"rendered":"http:\/\/rockbot.upperland.net\/?p=204"},"modified":"2010-04-20T17:56:44","modified_gmt":"2010-04-20T20:56:44","slug":"what-now","status":"publish","type":"post","link":"https:\/\/rockbot.upperland.net\/?p=204","title":{"rendered":"What now?"},"content":{"rendered":"<p>[lang_pt-br]Bom, agora que o longo beta4 acabou, o que vai acontecer?<\/p>\n<p>Basicamente, queremos evitar um novo ciclo de beta t\u00e3o longo e t\u00e3o cheio de problemas, pois acabamos errando at\u00e9 a gera\u00e7\u00e3o dos pacotes. Por isso, teremos ciclos de beta mais curtos, sem um planejamento de features a entrar pr\u00e9-definido, assim vamos amadurecer o processo mais rapidamente, com lan\u00e7amento de nova vers\u00e3o a cada in\u00edcio de m\u00eas. Para o pr\u00f3ximo beta, n\u00e3o teremos nenhuma altera\u00e7\u00e3o no formato de mapa, v\u00e1rias corre\u00e7\u00f5es de bugs, cria\u00e7\u00e3o de tela com op\u00e7\u00f5es, como habilitar\/desabilitar som, trocar entre tela cheia e janela e para PS2, escolher o filtro gr\u00e1fico utilizado. \u00a0Tamb\u00e9m teremos melhorias nos gr\u00e1ficos usados, e com sorte tipos de plataformas (como gelo ou esteiras). Quando terminarmos o beta5, definiremos as mudan\u00e7as no beta6, que dever\u00e3o ser mais profundas. Ent\u00e3o o plano \u00e9 alternar entre uma vers\u00e3o com menos novidades e mais corre\u00e7\u00f5es e outra mais agressiva daqui em diante, e tentar lan\u00e7ar a vers\u00e3o final no in\u00edcio de 2011.<\/p>\n<p>Para quem j\u00e1 pensa em criar fases para nos ajudar, no in\u00edcio de outubro entraremos em freeze no formato de arquivos, ou seja, o que for feito com a o beta de outubro, dever\u00e1 funcionar nas vers\u00f5es futuras, at\u00e9 a final.[\/lang_pt-br]<\/p>\n<p>[lang_en]Well, not that the long bata 4 cycle has ended, what will happen?<\/p>\n<p>Basically, we want to avoid a new cycle so long and so full of issues, because we ended doing wrong even the packaging. That isd why, we&#8217;ll have, from now on, cycle periods shorter, without a planning of features that must go int, thus, we\u00b4ll mature the process faster, with launch of new versions each month begining. For the next beta, we will not have any changes in the map format, various bug fixes, creation of a options screen where user will choose audio (enabled\/disabled), video (fullscreen\/windowed) and ps2 video filter. We&#8217;ll also have better graphics, and with luck, some different kind of platforms (like ice or moving walkway). When finished beta5, then we&#8217;ll defines changes for beta6, that should be more deep. Then, the plan is to alternate between a version more with bug-fixes and another with changes, and try to finish the 0.1 version by the begin of 2011.<\/p>\n<p>For people that want to create stages to help us out, in the begin of october, we&#8217;ll enter ffile-format freeze, meaning games created with the editor form this version onwards, will work until the final version.[\/lang_en]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[lang_pt-br]Bom, agora que o longo beta4 acabou, o que vai acontecer? Basicamente, queremos evitar um novo ciclo de beta t\u00e3o longo e t\u00e3o cheio de problemas, pois acabamos errando at\u00e9 a gera\u00e7\u00e3o dos pacotes. Por isso, teremos ciclos de beta mais curtos, sem um planejamento de features a entrar pr\u00e9-definido, assim vamos amadurecer o processo mais rapidamente, com lan\u00e7amento de nova vers\u00e3o a cada in\u00edcio de m\u00eas. Para o pr\u00f3ximo beta, n\u00e3o teremos nenhuma altera\u00e7\u00e3o no formato de mapa, v\u00e1rias corre\u00e7\u00f5es de bugs, cria\u00e7\u00e3o de tela com op\u00e7\u00f5es, como habilitar\/desabilitar som, trocar entre tela cheia e janela e para PS2, escolher o filtro gr\u00e1fico utilizado. \u00a0Tamb\u00e9m teremos melhorias nos gr\u00e1ficos usados, e com sorte tipos de plataformas (como gelo ou esteiras). Quando terminarmos o beta5, definiremos as mudan\u00e7as no beta6, que dever\u00e3o ser mais profundas. Ent\u00e3o o plano \u00e9 alternar entre uma vers\u00e3o com menos novidades e mais corre\u00e7\u00f5es e outra mais agressiva daqui em diante, e tentar lan\u00e7ar a vers\u00e3o final no in\u00edcio de 2011. Para quem j\u00e1 pensa em criar fases para nos ajudar, no in\u00edcio de outubro entraremos em freeze no formato de arquivos, ou seja, o que for feito com a o beta de outubro, dever\u00e1 funcionar nas vers\u00f5es futuras, at\u00e9 a final.[\/lang_pt-br] [lang_en]Well, not that the long bata 4 cycle has ended, what will happen? Basically, we want to avoid a new cycle so long and so full of issues, because we ended doing wrong even the packaging. That isd why, we&#8217;ll have, from now on, cycle periods shorter, without a planning of features that must go int, thus, we\u00b4ll mature the process faster, with launch of new versions each month begining. For the next beta, we will not have any changes in the map format, various bug fixes, creation of a options screen where user will choose audio (enabled\/disabled), video (fullscreen\/windowed) and ps2 video filter. We&#8217;ll also have better graphics, and with luck, some different kind of platforms (like ice or moving walkway). When finished beta5, then we&#8217;ll defines changes for beta6, that should be more deep. Then, the plan is to alternate between a version more with bug-fixes and another with changes, and try to finish the 0.1 version by the begin of 2011. For people that want to create stages to help us out, in the begin of october, we&#8217;ll enter ffile-format freeze, meaning games created with the editor form this version onwards, will work until the final version.[\/lang_en]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[15],"class_list":["post-204","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-planning"],"_links":{"self":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=204"}],"version-history":[{"count":3,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/204\/revisions"}],"predecessor-version":[{"id":206,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/204\/revisions\/206"}],"wp:attachment":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}