{"id":132,"date":"2010-02-02T19:53:59","date_gmt":"2010-02-02T22:53:59","guid":{"rendered":"http:\/\/rockbot.upperland.net\/?p=132"},"modified":"2010-04-20T17:57:36","modified_gmt":"2010-04-20T20:57:36","slug":"beta-3-released","status":"publish","type":"post","link":"https:\/\/rockbot.upperland.net\/?p=132","title":{"rendered":"Beta 3 released"},"content":{"rendered":"<p>This release adds Ubuntu and Playstation (both USB and CDROM) packages to the Windows one.<\/p>\n<p>Please notice those known bugs while testing it:<\/p>\n<ul>\n<li>projectiles are clearning the screen in the wrong position (above)<\/li>\n<li>sometimes the game freezes<\/li>\n<li>colicion detection have a bug that allows player to &#8220;walk in the air&#8221;<\/li>\n<\/ul>\n<p>Now get it on our project page at sourceforge:\u00a0<a href=\"https:\/\/sourceforge.net\/projects\/rockman-engine\/files\/\" target=\"_blank\">https:\/\/sourceforge.net\/projects\/rockman-engine\/files\/<\/a><\/p>\n<p>Changelog includes:<\/p>\n<ul>\n<li> \ufeffDONE &#8211; one\/two player mode<\/li>\n<li> DONE &#8211; allow multiple instances of a same NPC (to reuser the same graphics in a different position)<\/li>\n<li> DONE &#8211; adjust players initial position<\/li>\n<li> DONE &#8211; add players HP bars<\/li>\n<li> DONE &#8211; fix collision verification when falling from a jump and moving left\/right (still needs more work)<\/li>\n<li> DONE &#8211; make NPC shield itself (shiled flag, plus frame zero in animation)<\/li>\n<li> DONE &#8211; player hit animation<\/li>\n<li> DONE &#8211; add collision verify into player hit animation to not move where it can&#8217;t<\/li>\n<li> DONE &#8211; NPC hit animation<\/li>\n<li> DONE &#8211; player hit animation<\/li>\n<li> DONE &#8211; make players loose 3 hit points when touching a NPC<\/li>\n<li> DONE &#8211; fix jump+shoot and walk+shoot animation<\/li>\n<li> DONE &#8211; player teleport animation in stage start<\/li>\n<li> DONE &#8211; &#8220;ready&#8221; text animation on stage start<\/li>\n<li> DONE &#8211; align hit animation centered vertically and horizontally to the player or npc<\/li>\n<li> DONE &#8211; editor: add fill tool (still needs work for non-continual areas like a square)<\/li>\n<li> NOT \u00a0&#8211; separate hit into NPC check into a separate function and call it even if player is stopped<\/li>\n<li> DONE &#8211; make NPC shoot<\/li>\n<li> DONE &#8211; NPC shoot must diminish 1 HP from players when hit them<\/li>\n<li> DONE &#8211; NPC killed animation<\/li>\n<li> DONE &#8211; editor: show locked areas only when in lock-mode<\/li>\n<li> DONE &#8211; editor: always show grid<\/li>\n<li> DONE &#8211; map PS2 joystick buttons correctly<\/li>\n<li> DONE &#8211; fix timing for PS2<\/li>\n<li> DONE &#8211; use timers instead of counters<\/li>\n<li> DONE &#8211; adjust timings<\/li>\n<li> DONE &#8211; npc face to RIGHT<\/li>\n<li> DONE &#8211; npc shoot from left to right<\/li>\n<li> DONE &#8211; optimize sprites: only clear-draw if made scroll or another sprite is over it, make it very short<\/li>\n<li> DONE &#8211; initialize units for PS2 according to need (use argc to find run path)<\/li>\n<li> DONE &#8211; 2 player on pc freezes when there is no joystick attached<\/li>\n<li> DONE &#8211; player hit from shot coming from left, must face left<\/li>\n<li> DONE &#8211; finish player sprites adjustments (teleport on P2, p1 new face)<\/li>\n<li> DONE &#8211; fix small underscreen bug on top of the screen (changed map, still a mistery)<\/li>\n<li> DONE &#8211; show projectile more near to the hit target (is vanishing too soon)<\/li>\n<li> DONE &#8211; underscreen when player hit is doing something wrong, drawing background from previous version AFTER moving<\/li>\n<li> DONE &#8211; fix scrolling that is goind beyound the end of screen width<\/li>\n<li> DONE &#8211; create a complete map (without boss)<\/li>\n<li> DONE &#8211; add a small text in the stage ending (beta and credits)<\/li>\n<li> DONE &#8211; shots are moving in the Y axies when scrolling<\/li>\n<li> DONE &#8211; fix npc-player colision function for PS2<\/li>\n<li> DONE &#8211; make linux version run from anywhere (and not only from .\/)<\/li>\n<li> DONE &#8211; create an official PS2 build<\/li>\n<li> DONE &#8211; create deb package for Ubuntu\/Linux<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>This release adds Ubuntu and Playstation (both USB and CDROM) packages to the Windows one. Please notice those known bugs while testing it: projectiles are clearning the screen in the wrong position (above) sometimes the game freezes colicion detection have a bug that allows player to &#8220;walk in the air&#8221; Now get it on our project page at sourceforge:\u00a0https:\/\/sourceforge.net\/projects\/rockman-engine\/files\/ Changelog includes: \ufeffDONE &#8211; one\/two player mode DONE &#8211; allow multiple instances of a same NPC (to reuser the same graphics in a different position) DONE &#8211; adjust players initial position DONE &#8211; add players HP bars DONE &#8211; fix collision verification when falling from a jump and moving left\/right (still needs more work) DONE &#8211; make NPC shield itself (shiled flag, plus frame zero in animation) DONE &#8211; player hit animation DONE &#8211; add collision verify into player hit animation to not move where it can&#8217;t DONE &#8211; NPC hit animation DONE &#8211; player hit animation DONE &#8211; make players loose 3 hit points when touching a NPC DONE &#8211; fix jump+shoot and walk+shoot animation DONE &#8211; player teleport animation in stage start DONE &#8211; &#8220;ready&#8221; text animation on stage start DONE &#8211; align hit animation centered vertically and horizontally to the player or npc DONE &#8211; editor: add fill tool (still needs work for non-continual areas like a square) NOT \u00a0&#8211; separate hit into NPC check into a separate function and call it even if player is stopped DONE &#8211; make NPC shoot DONE &#8211; NPC shoot must diminish 1 HP from players when hit them DONE &#8211; NPC killed animation DONE &#8211; editor: show locked areas only when in lock-mode DONE &#8211; editor: always show grid DONE &#8211; map PS2 joystick buttons correctly DONE &#8211; fix timing for PS2 DONE &#8211; use timers instead of counters DONE &#8211; adjust timings DONE &#8211; npc face to RIGHT DONE &#8211; npc shoot from left to right DONE &#8211; optimize sprites: only clear-draw if made scroll or another sprite is over it, make it very short DONE &#8211; initialize units for PS2 according to need (use argc to find run path) DONE &#8211; 2 player on pc freezes when there is no joystick attached DONE &#8211; player hit from shot coming from left, must face left DONE &#8211; finish player sprites adjustments (teleport on P2, p1 new face) DONE &#8211; fix small underscreen bug on top of the screen (changed map, still a mistery) DONE &#8211; show projectile more near to the hit target (is vanishing too soon) DONE &#8211; underscreen when player hit is doing something wrong, drawing background from previous version AFTER moving DONE &#8211; fix scrolling that is goind beyound the end of screen width DONE &#8211; create a complete map (without boss) DONE &#8211; add a small text in the stage ending (beta and credits) DONE &#8211; shots are moving in the Y axies when scrolling DONE &#8211; fix npc-player colision function for PS2 DONE &#8211; make linux version run from anywhere (and not only from .\/) DONE &#8211; create an official PS2 build DONE &#8211; create deb package for Ubuntu\/Linux<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[16],"class_list":["post-132","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-release"],"_links":{"self":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/132","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=132"}],"version-history":[{"count":2,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/132\/revisions"}],"predecessor-version":[{"id":133,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/132\/revisions\/133"}],"wp:attachment":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=132"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=132"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=132"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}