{"id":1268,"date":"2017-12-10T17:11:03","date_gmt":"2017-12-10T20:11:03","guid":{"rendered":"http:\/\/rockbot.upperland.net\/?p=1268"},"modified":"2017-12-10T17:29:47","modified_gmt":"2017-12-10T20:29:47","slug":"rockbot-1-20-046-chagelog","status":"publish","type":"post","link":"https:\/\/rockbot.upperland.net\/?p=1268","title":{"rendered":"Rockbot 1.20.046 Chagelog"},"content":{"rendered":"<p>Don&#8217;t forget to inform bugs, errors or problems to bugs@upperland.net.<\/p>\n<ul>\n<li>new animation for coil and jet teleport<\/li>\n<li>#54: Infoway: pop-up enemies on stairs are displaced<\/li>\n<li>#74: Change metools to attack on player direction<\/li>\n<li>#77: Hero displacement at checkpoint restart<\/li>\n<li>#80: Power-ups disappear when going into inventory<\/li>\n<li>#83: Correct variable names in fly-to-ran(x\/y\/point)<\/li>\n<li>#84: Dark Mine: secret area blocks are badly synced, no way to get back<\/li>\n<li>#85, #86: Ground turrets displaced<\/li>\n<li>#87: fading blocks get hero stuck<\/li>\n<li>#88: When stage starts, horizontal ray shows cut<\/li>\n<li>#89: When stage starts, vertical ray won&#8217;t show animation<\/li>\n<li>#96: Fixes for gamepad controller<\/li>\n<li>#93: New projectile types: missile rain and double shot<\/li>\n<li>useSDL_gfx rotate in target_exact missiles, fixes #76, #71 and #55<\/li>\n<li>adjust proguard mapaing location in android&#8217;s build script, fixes #98<\/li>\n<li>reset timer to zero for disappearing blocks, fix #64, fix #44<\/li>\n<li>add debug tools, fix #23<\/li>\n<li>remove projectiles and npc_freeze_effect when player changes weapon, fix #79<\/li>\n<li>remove old and deprecated get_hitbox from npc class, use the one from character instead, fix #99<\/li>\n<li>missing game_save on parameter, fixes #46<\/li>\n<li>set saved_point on first AI* execution<\/li>\n<li>implement solution for #70, improve celebration<\/li>\n<li>move player to above platform to prevent him getting stuck, fixes #87<\/li>\n<li>new projectile type, rain of bombs<\/li>\n<li>create large-beam (like a kamehameha) projectile-type<\/li>\n<li>fix object transition on stairs<\/li>\n<li>fixes for projectile spawning children<\/li>\n<li>fixes for physical joystick config<\/li>\n<li>new graphics from Boberatu for Dr. Destrin, Giant Toxic Hat and more<\/li>\n<li>make freeze effect stop objects, fixes #69<\/li>\n<li>missing adjust_y in some object types show method. fixes #68<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Don&#8217;t forget to inform bugs, errors or problems to bugs@upperland.net. new animation for coil and jet teleport #54: Infoway: pop-up enemies on stairs are displaced #74: Change metools to attack on player direction #77: Hero displacement at checkpoint restart #80: Power-ups disappear when going into inventory #83: Correct variable names in fly-to-ran(x\/y\/point) #84: Dark Mine: secret area blocks are badly synced, no way to get back #85, #86: Ground turrets displaced #87: fading blocks get hero stuck #88: When stage starts, horizontal ray shows cut #89: When stage starts, vertical ray won&#8217;t show animation #96: Fixes for gamepad controller #93: New projectile types: missile rain and double shot useSDL_gfx rotate in target_exact missiles, fixes #76, #71 and #55 adjust proguard mapaing location in android&#8217;s build script, fixes #98 reset timer to zero for disappearing blocks, fix #64, fix #44 add debug tools, fix #23 remove projectiles and npc_freeze_effect when player changes weapon, fix #79 remove old and deprecated get_hitbox from npc class, use the one from character instead, fix #99 missing game_save on parameter, fixes #46 set saved_point on first AI* execution implement solution for #70, improve celebration move player to above platform to prevent him getting stuck, fixes #87 new projectile type, rain of bombs create large-beam (like a kamehameha) projectile-type fix object transition on stairs fixes for projectile spawning children fixes for physical joystick config new graphics from Boberatu for Dr. Destrin, Giant Toxic Hat and more make freeze effect stop objects, fixes #69 missing adjust_y in some object types show method. fixes #68<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[],"class_list":["post-1268","post","type-post","status-publish","format-standard","hentry","category-rockbot"],"_links":{"self":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/1268","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1268"}],"version-history":[{"count":7,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/1268\/revisions"}],"predecessor-version":[{"id":1280,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=\/wp\/v2\/posts\/1268\/revisions\/1280"}],"wp:attachment":[{"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1268"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1268"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rockbot.upperland.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1268"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}