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Future

While we wait for beta3 to have all of it’s bug list squashed, we can already start looking to the future, and here is what beta4 has planned to bring:

  • must find a way to determine the jump size by the time of button pressed
  • create a new animation system, that have individual frames with duration [add_frame(posx, duration)]
  • redesign whole game intro (use in-game like graphics)
  • create graphics of players in several angles to improve graphics ideas
  • revise whole collision detection
  • add some animation using color cycle in intro by switching palettes
  • working staircases
  • indicate when a player is blocking the scrolling (using a P1/P2 above it’s head)
  • load NPCs from the game/map file
  • editor: allow user to set p1 and p2 starting position
  • editor: allow user to add boss door
  • editor: add npc support
  • editor: add line tool
  • music
  • sound effects
  • NPC movement types (wait, attack, loop, left to right and right to left)
  • NPC must return when killed and out of players vision
  • create transitions between two differente stages (like a boss door, or a staircase)
  • add boss (Apebot)
  • compile the game for Nintendo DS (no real build yet, just start testing)
  • make the screen rendering in real time, use a small part out of the screen to render when necessary instead of rendering the whole thing at once (this probally will reduce around 3~4 MB of memory usage)

Have suggestions for what we should implement first? Write a comment here.

Now on WordPress

Our previous solution for the Rockbot website, that consisted of a blogger that was dynamicaly imported using PHP and RSS, was giving us too much trouble. So, we decided to start using wordpress, and from now on a unique platform for web is used, meaning we have less work to mantain it, and can spend more time coding and designing Rockbot. In other news, the beta3 release will have to suffer a small delay. Adding support for Playstation cdrom was a bit problematic, contrary to the easy mass (USB), and we’ll probally not have support for HDD, as we do not have the hardware to do the several tests needed. We are also looking for people with desire to work to create ports do Mac OSX and PSP, while still needing some help in the graphics and music parts, so come and join us! All that said, beta3 will be released one we finish the following items:

fix npc-player colision function for PS2
  • 2 player on pc freezes when there is joystick attached
  • INWORK – finish player sprites adjustments (teleport on P2, p1 new face)
  • try to track down eternal loop bug
  • INWORK – create a complete map (without boss)
  • fix small underscreen bug on top of the screen
  • show projectile more near to the hit target (is vanishing too soon)
  • add a small text in the stage ending (beta and credits)
  • create deb package for Ubuntu/Linux
  • create an official PS2 build
  • fix npc-player colision function for PS2

fix npc-player colision function for PS2

  • 2 player on pc freezes when there is joystick attached
  • INWORK – finish player sprites adjustments (teleport on P2, p1 new face)
  • try to track down eternal loop bug
  • INWORK – create a complete map (without boss)
  • fix small underscreen bug on top of the screen
  • show projectile more near to the hit target (is vanishing too soon)
  • add a small text in the stage ending (beta and credits)
  • create deb package for Ubuntu/Linux
  • create an official PS2 build
  • fix npc-player colision function for PS2

Editor Update

Uma figura vale mais que mil palavras.
A picture is worth more than a thousand words.