Let me just begin explaining why Rockbot was seeing so few updates after the 1.0 release, I lost the job I had as a contractor for HP Brazil and the search for a new one was not easy nor without some stress. Finnally I was hired for a company that handles electronic funds transactions, while the tasks were actually good, I had to work ~9h/day and the bus I got to get back home took one to one and a half hours. Basically I barely had time for living, much less to code Rockbot. The free time I had was used to watch TV and play games on my Playstation 3.


Lady lucky smiled upon me however, and a new oportunitty in one of the best “companies to work for” in Brazil surfaced, and I grabbed it hard. So I started working for it on last 6th Oct., with usual 8h/day and the bus takes less than 10 minutes to reach. While in the first weeks I have a lot to learn, soon enougth I’ll again have free time to code my game.


And even with the little time I had, I made a plan for the road. I will not release Rockbot 2 soon, simply because I do not have an artist to assist me into creating bosses and stages right now. In the future, maybe I hire someone for the task, but first I’ll keep improving Rockbot 1, by putting new features that were planned for Rockbot 2 into 1.1 and 1.2 releases. Things like improved artificial inteligence, slippery terrain for ice floors, more stages with two castles like Megaman5 and more selectable characters will come into Rockbot1, using the same old bosses and graphics.

The 1.1 release should be smaller, as I need to set up the foundations and fix a lot of bugs from 1.0 that still ramains, with 1.2 being what Rockbot2 is supposed to be just with the same old stages and enemies.

If you know of any artist interest in helping to create a game, please send an email to protoman@upperland.net as any help is welcome.