Don’t forget to inform bugs, errors or problems to bugs@upperland.net.

  • new animation for coil and jet teleport
  • #54: Infoway: pop-up enemies on stairs are displaced
  • #74: Change metools to attack on player direction
  • #77: Hero displacement at checkpoint restart
  • #80: Power-ups disappear when going into inventory
  • #83: Correct variable names in fly-to-ran(x/y/point)
  • #84: Dark Mine: secret area blocks are badly synced, no way to get back
  • #85, #86: Ground turrets displaced
  • #87: fading blocks get hero stuck
  • #88: When stage starts, horizontal ray shows cut
  • #89: When stage starts, vertical ray won’t show animation
  • #96: Fixes for gamepad controller
  • #93: New projectile types: missile rain and double shot
  • useSDL_gfx rotate in target_exact missiles, fixes #76, #71 and #55
  • adjust proguard mapaing location in android’s build script, fixes #98
  • reset timer to zero for disappearing blocks, fix #64, fix #44
  • add debug tools, fix #23
  • remove projectiles and npc_freeze_effect when player changes weapon, fix #79
  • remove old and deprecated get_hitbox from npc class, use the one from character instead, fix #99
  • missing game_save on parameter, fixes #46
  • set saved_point on first AI* execution
  • implement solution for #70, improve celebration
  • move player to above platform to prevent him getting stuck, fixes #87
  • new projectile type, rain of bombs
  • create large-beam (like a kamehameha) projectile-type
  • fix object transition on stairs
  • fixes for projectile spawning children
  • fixes for physical joystick config
  • new graphics from Boberatu for Dr. Destrin, Giant Toxic Hat and more
  • make freeze effect stop objects, fixes #69
  • missing adjust_y in some object types show method. fixes #68